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The Disney Research presents an intriguing interaction experience between the virtual and the real world. He developed a system that allows a user to be immersed in a virtual world, to catch a real ball.
They tested three different illustrations. The projection of the ball in the virtual environment, the runway view and the 'landing' zone view. The experiment makers explain that by psychomotor aspect, The catch one ball is not something simple, as you need to coordinate various skills.
This in a virtual world is more complicated, because other factors come into play, Lagging (latency), the imaging speed (frame rate) and accuracy (tracking accuracy).