我们相信我们认为所有 CG 的原因看起来不好, is because we only see “bad” CG. 神奇, 美丽, and wonderfully executed CG is everywhere – you just don’t know it. 真正伟大的视觉效果服务故事情节和人物 — — 并且在这样做是, 根据他们的定义, 看不见.
游戏的王座雪艺术 你想要上规模宏大的美丽故事? 手表惊人雪艺术家 Simon 贝克创造真正神奇的东西.
It’;s not you. 到处都是坏的门.There's a door on the 10th floor in the Vox Media office I hate so much. 你大概也知道其中之一. But it's not our fault. 幸运的是, Roman Mars of 99% Invisible magically arrived in my cellphone to send me on a cross-country journey to find out the incredible surprises behind this common complaint: Don Norman started complaining about doors over 25 years ago. Doors shouldn't need instructions – the shape of them can guide you through just fine. 所以为什么这么多的门需要在他们的指令手册权利? 当大多数人抱怨, 什么也没有发生. Don Norman is not most people – he's a psychologist and cognitive scientist. 唐诺曼的思考, 写了关于他的抱怨非常彻底,他改变了世界. 99% Invisible's Roman Mars helps tell the story.